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      <title>PR Today :: Latest News</title>
      <link>http://www.prtoday.net</link>
      <description>Press Releases from game developers and publishers</description>
      <pubDate>Fri, 30 Jul 2010 13:01:54 GMT</pubDate>
      <lastBuildDate>Fri, 30 Jul 2010 13:01:54 GMT</lastBuildDate>
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			<title>40% off of 'Labyrinthica: The Quest Of Lima' on ImpulseDriven.</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=562</link>
			 <description>40% off sale of the game &quot;Labyrinthica: The Quest Of Lima&quot; is planned on the 8/12/2010-8/15/2010 at Stardock's ImpulseDriven portal.
'Labyrinthica: The Quest Of Lima' is a single player melee focused indie game.</description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;40% Off Sale On August Of 'Labyrinthica: The Quest Of Lima' At ImpulseDriven.&lt;br /&gt;&lt;br /&gt;The melee action indie game 'Labyrinthica: The Quest Of Lima' will be 40% off on sale at the beginning of August. The discount will be available on Stardocks's ImpulseDriver portal.&lt;br /&gt;&lt;br /&gt;Haifa, Israel -- July 27, 2010 -- 40% off sale of the indie game 'Labyrinthica: The Quest Of Lima' is expected to be available at Stardock's portal, ImpulseDriven, in early August.&lt;br /&gt;&lt;br /&gt;With Impulse, users purchase a game and can then immediately download and install the game through the Impulse client.  Impulse seamlessly manages updates and provides community features like ImpulseTV, which allows fans to check out videos and commentary from the seasoned Impulse publishing staff, and more.&lt;br /&gt;&lt;br /&gt;Pompi Pompi Entertainment's game 'Labyrinthica: The Quest Of Lima' is an action, melee focused indie game. You move Lima with the keyboard and aim with the mouse. Unlike similar games, you will need to fight monsters face to face rather than shoot them from a safe distance.&lt;br /&gt;&lt;br /&gt;'Labyrinthica: The Quest Of Lima' is normally sold for 12$. For a limited time only, exclusively on Impulse, the game will be sold at a 40% discount. The sale will start in early August.&lt;br /&gt;&lt;br /&gt;For additional information on the news that is the subject of this release (or for a screenshots, evaluation copy or demo), contact Ofer Rubinstein or visit http://www.impulsedriven.com/labryinthica.&lt;br /&gt;&lt;br /&gt;About Pompi Pompi Entertainment&lt;br /&gt;&lt;br /&gt;Ofer Rubinstein is an indie game developer based in Israel who go by the label of Pompi Pompi Entertainment. Ofer has developed Labyrinthica: The quest of Lima, while working part time in a university as a researcher.&lt;br /&gt;&lt;br /&gt;Contact:&lt;br /&gt;&lt;br /&gt;Ofer Rubinstein, Game Producer&lt;br /&gt;Pompi Pompi Entertainment&lt;br /&gt;972-54-6723221&lt;br /&gt;support@pompipompi.net&lt;br /&gt;http://www.pompipompi.net&lt;br /&gt;&lt;br /&gt;###&lt;br /&gt;</content:encoded>
	         <pubDate>Tue, 08 Dec 2009 3:01:05 GMT</pubDate>
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			<title>SME alive. You, your mother and even your grandma will love this game</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=561</link>
			 <description>Super Match Elements for iPad is now available at AppStore. SME is a friendly game but quickly you find that there is true strategy involved, you really have to think about your moves in order to complete the puzzle levels. </description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;SME alive. You, your mother and even your grandma will love this fantastic puzzle game&lt;br /&gt;&lt;br /&gt;Super Match Elements for iPad is now available at AppStore. SME is a friendly game but quickly you find that there is true strategy involved, you really have to think about your moves in order to complete the puzzle levels. &lt;br /&gt;&lt;br /&gt;Happy Nutz Studio -- July 23, 2010 -- Super Match Elements for iPad is now available at AppStore. SME is a friendly game that have something for everybody from brainless game just for relax to true strategy were you really have to think about your moves in order to complete the puzzle levels. &lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;&lt;br /&gt;Super Match Elements is an addictive puzzle game that breaks the mold by allowing players &amp;quot;freedom of movement&amp;quot;. Challenge yourself and match the elements together, feel the adrenaline in surviving mode and take the ultimate test in endless mode.&lt;br /&gt;Unlock the special levels and discover why Super Match Elements will blow your mind!&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;-Free basic game &lt;br /&gt;-50 Puzzle levels &lt;br /&gt;-3 Endless levels&lt;br /&gt;-3 Survival levels&lt;br /&gt;-10 Special levels&lt;br /&gt;-Beautiful surroundings and music&lt;br /&gt;-Background ipod/iPhone music&lt;br /&gt;*Advanced levels are in-App Purchase&lt;br /&gt;&lt;br /&gt;Platform: iOs for iPad&lt;br /&gt;Size: 42.8 MB&lt;br /&gt;Category: Games, Puzzle, Action&lt;br /&gt;Price: Free (in-App purchase)&lt;br /&gt;AppStore link: http://itunes.apple.com/us/app/super-match-elements/id379873923?mt=8&lt;br /&gt;&lt;br /&gt;For additional information about Super Match Elements, visit www.SuperMatchElements.com or contact us.&lt;br /&gt;&lt;br /&gt;Contact:&lt;br /&gt;&lt;br /&gt;Victor Padilla - Director Designer Programmer&lt;br /&gt;Happy Nutz Studio&lt;br /&gt;press@happynutzstudio.com&lt;br /&gt;http://www.HappyNutz.com&lt;br /&gt;&lt;br /&gt;###&lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 23:01:05 GMT</pubDate>
	         <guid isPermaLink="false">http://www.prtoday.net/scripts/press/pr.show.php?id=561</guid>
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			<title>Home Sweet Home Online launched on Facebook</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=560</link>
			 <description>London, Ontario (July 21, 2010) – Big Blue Bubble Inc. announced today that Home Sweet Home Online, the next evolution in the Home Sweet Home series is released on Facebook.
Do you think you have what it takes to be a home decorator? Now you can with Hom</description>
	         <content:encoded>London, Ontario (July 21, 2010) – Big Blue Bubble Inc. announced today that Home Sweet Home Online, the next evolution in the Home Sweet Home series is released on Facebook.&lt;br /&gt;Do you think you have what it takes to be a home decorator? Now you can with Home Sweet Home Online! Build your dream home and show it off to your friends and the rest of the Home Sweet Home users.&lt;br /&gt;Home Sweet Home Online gives the player complete freedom when it comes to designing rooms, kitchens and bathrooms.  They can paint objects different colors and they are not restricted to a grid when placing items. This freedom combined with thousands of furniture pieces allows the player to create a virtually infinite amount of different rooms! &lt;br /&gt;Travel to your friend’s homes to see what ideas they come up with. You can even travel to their friend’s homes and check out what they’ve done. Meet new and interesting people and become an active part of the Home Sweet Home community!&lt;br /&gt;The player can also play mini games to earn coins, unlock new furniture by gaining experience, and visit virtually everyone else’s home to rate their rooms get decoration ideas. &lt;br /&gt;With weekly updates of new content and features, players will continually try to outdo each other and win the Room of the Week prizes.&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;•	Beautiful graphics and a vast variety of items at the players disposal&lt;br /&gt;•	Rate each other’s rooms for prizes&lt;br /&gt;•	Exciting mini-games help earn coins&lt;br /&gt;•	Unique furniture unlocking system&lt;br /&gt;•	Travel from neighborhood to neighborhood to find the latest trends&lt;br /&gt;•	Complete  freedom when create rooms&lt;br /&gt;•	Buy new rooms, kitchens and bathrooms to create an even larger home!&lt;br /&gt;&lt;br /&gt;Links:&lt;br /&gt;&lt;br /&gt;Game:        &lt;br /&gt;http://apps.facebook.com/hshonline/&lt;br /&gt;&lt;br /&gt;Home page: &lt;br /&gt;http://www.facebook.com/apps/application.php?id=151110718002&lt;br /&gt;&lt;br /&gt;Screenshots:&lt;br /&gt;http://press.bbbarcade.com/HSHO_0.jpg&lt;br /&gt;http://press.bbbarcade.com/HSHO_1.jpg&lt;br /&gt;http://press.bbbarcade.com/HSHO_2.jpg&lt;br /&gt;http://press.bbbarcade.com/HSHO_3.jpg&lt;br /&gt;http://press.bbbarcade.com/HSHO_4.jpg&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;About Big Blue Bubble:&lt;br /&gt;With over 50 high profile games in its portfolio, Big Blue Bubble Inc. is one of Canada’s leading video game developers. Each of the company’s three divisions (iPhone, Console and Casual) is dedicated to making the best possible games by combining innovative designers with top caliber artists and industry leading programmers. By maintaining a strong focus on the development of technology and showcasing it through award winning games, Big Blue Bubble will continue to lead the way in becoming a cornerstone of the casual gaming world.&lt;br /&gt;For more information on Big Blue Bubble and its ongoing projects, please visit www.bigbluebubble.com or contact us at contact@bigbluebubble.com &lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 20:01:07 GMT</pubDate>
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			<title>Square Off Update 1.1 Released</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=559</link>
			 <description>Gnomic Studios are proud to announce that the first major update of their critically acclaimed Xbox 360 game Square Off is now live. The free update includes a new single player and coop level, two new Deathmatch levels, player statistics and much more be</description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;Square Off Update 1.1 Released&lt;br /&gt;&lt;br /&gt;PERTH, Western Australia - July 19 - Gnomic Studios are proud to announce the first major update of their critically acclaimed Xbox 360 game Square Off, available as of July 19th 2010 via Xbox Live for free.&lt;br /&gt;&lt;br /&gt;Lead developer Aranda Morrison explained why we felt Square Off was in need of a major patch. “We decided to work on a free update because there were a number of niggling issues with the initial release we wanted to address,&amp;quot; he said. &amp;quot;This turned out to be the perfect opportunity to throw in some bonus content.”&lt;br /&gt;&lt;br /&gt;The update includes 2 new Deathmatch levels and a whole multitude of little tweaks to make Deathmatch play substantially more awesome than it was before. For single player and co-operative play, another level has been added, and the difficulty adjusted so the game is both noob friendly and a challenge to veterans.&lt;br /&gt;&lt;br /&gt;Every level now has scoreboards for your friend list and your local players in addition to the existing global scoreboard, so now you can know whether you are the toughest square in your crew. Player profile statistics and per level statistics have been included, so no more arguing over who was the weakest link in your team. The sound effects have been improved and new music tracks have been added that we feel suit the game more than some of the original music.&lt;br /&gt;&lt;br /&gt;Gnomic recently dropped the price for the game down to a measly $1(80 Ms Points), making it 66% cheaper than the original retail price. According to Lead Tester Joshua Stewart, this was done as an experiment to see the how the price cut affects conversion rates and sales figures. &amp;quot;We plan to make the results of this experiment public sometime soon,&amp;quot; he said. &amp;quot;This way the Indie game development community can use this data to help guide their own pricing decisions.” &lt;br /&gt;&lt;br /&gt;Additions to the game include a total of 3 new levels, updated AI, local and friend list scoreboards, player statistics, audio improvements and a whole raft of minor tweaks, all for the rather generous price of nothing.&lt;br /&gt;&lt;br /&gt;For additional information about Gnomic or Square Off hit up our website, shoot us an email or call us on the number below.&lt;br /&gt;&lt;br /&gt;Media Contact: Ben Wright&lt;br /&gt;Telephone: (+61) 0 409083 048&lt;br /&gt;&lt;br /&gt;www.gnomicstudios.com&lt;br /&gt;admin@gnomicstudios.com&lt;br /&gt;&lt;br /&gt;###&lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 19:01:08 GMT</pubDate>
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			<title>Brunhilda Available in French, Spanish, German and Polish</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=558</link>
			 <description>European fans of Brunhilda and the Dark Crystal can now enjoy the new casual adventure game from Codeminion/TwinBottles in their native language.</description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;Brunhilda Available in French, Spanish, German and Polish&lt;br /&gt;&lt;br /&gt;European fans of Brunhilda and the Dark Crystal can now enjoy the new casual adventure game from Codeminion/TwinBottles in their native language.&lt;br /&gt;&lt;br /&gt;Warsaw, Poland – 14 July 2010 – Codeminion®, a leading publisher and developer of casual games, has announced the launch of their latest downloadable casual adventure game Brunhilda and the Dark Crystal in localized to French, Spanish, German and Polish versions. All versions are immediately available for purchase at the official game website http://www.brunhildathegame.com. Trial versions are available for free download as well. Customers who already purchased the English version of the game can switch to any localized version of their choice without having to purchase the game again.&lt;br /&gt;&lt;br /&gt;The release of the localized versions, the confirmation of upcoming Mac and iPad ports and the recent announcement of the Brunhilda sequel confirms Codeminion’s constant dedication to bringing high quality digital entertainment to a broad audience of gamers across many platforms and markets. Along with the release of localized versions, TwinBottles, the developer of the original game, released  a new version of the game. Numbered 1.26, the new version brings many improvements and a brand new Adventure game mode, that was requested by fans of classic adventure games. The new mode makes Brunhilda experience more challenging by disabling the many interactive hints present throughout the game. Codeminion also confirmed, that more language versions of Brunhilda are already in development and will be announced soon.&lt;br /&gt; &lt;br /&gt;About Brunhilda&lt;br /&gt;&lt;br /&gt;The game takes Brunhilda, a young linguistics student from New York, on an unexpected wild journey to the varied lands of the Magical Realm - a place she thought was just an innocent, weird fantasy of her eccentric aunt. The story focuses on an ancient prophecy and makes Brunhilda personally responsible for solving the great mystery of fading magic and, as it turns out, also saving the world. The story is packed with many twists and turns, humorous dialogues and the gameplay is a mixture of hidden object mechanic, puzzles and point &amp;amp; click quest solving.&lt;br /&gt;&lt;br /&gt;Gamers can learn more about Brunhilda and the Dark Crystal, download the latest version of the game, watch the trailer and purchase the game for 9.99 USD online at the official game website available at http://www.brunhildathegame.com and also on the official Codeminion website  available at http://www.codeminion.com. The game is currently in exclusive soft-launch but it has already received multiple enthusiastic reviews on the Internet. The universal launch across major game portals is expected by the end of July 2010.&lt;br /&gt;&lt;br /&gt;About Codeminion&lt;br /&gt;&lt;br /&gt;Founded in 2004, Codeminion S.C. has successfully developed and published many hit games such as Ancient Quest of Saqqarah™, StoneLoops! of Jurassica™ and Magic Match™. Preferring quality over quantity, Codeminion focuses on creating clever, innovative and highly polished titles for demanding gamers. To learn more about Codeminion visit http://www.codeminion.com.&lt;br /&gt;&lt;br /&gt;About TwinBottles&lt;br /&gt;&lt;br /&gt;In 2008 two game developers founded Twin Bottles S.C. with one purpose in mind -  to make games they themselves would like to play. Since then they are creating not just highly polished, beautiful games, but real adventures. To learn more about Twinbottles visit http://www.twinbottles.com.&lt;br /&gt;&lt;br /&gt;Codeminion, GameClubCafe are registered trademarks and Brunhilda and the Dark Crystal, StoneLoops! of Jurassica, Ancient Quest of Saqqarah are trademarks of Codeminion S.C. TwinBottles is a trademark of TwinBottles S.C. All other trademarks are property of their respective owners.&lt;br /&gt;&lt;br /&gt;Press Contact&lt;br /&gt;&lt;br /&gt;For further information and for review copies please contact:&lt;br /&gt;Konrad Olesiewicz&lt;br /&gt;Codeminion Development Studios&lt;br /&gt;Email: press@codeminion.com&lt;br /&gt;&lt;br /&gt;###&lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 14:01:06 GMT</pubDate>
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			<title>Brunhilda Fans Invited to Submit Ideas For the Sequel</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=557</link>
			 <description>Users who submit best ideas for the sequel to the Codeminion’s successful adventure game Brunhilda will get free copies of Brunhilda 2 and a chance to see their designs come to life.</description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;Brunhilda Fans Invited to Submit Ideas For the Sequel&lt;br /&gt;&lt;br /&gt;Users who submit best ideas for the sequel to the Codeminion’s successful adventure game Brunhilda will get free copies of Brunhilda 2 and a chance to see their designs come to life.&lt;br /&gt;&lt;br /&gt;Warsaw, Poland – 9 July 2010 – Codeminion®, author and publisher of popular computer games, announced today the launch of “Brunhilda 2 - Share your ideas and help us make a great sequel!” action, in response to a warm and enthusiastic reception of Brunhilda and the Dark Crystal. Brunhilda is the latest adventure game title created by TwinBottles development studio. The action includes a contest, as the authors of best and most creative ideas will get free copies of Brunhilda 2 and will have a chance to see their designs come to life.&lt;br /&gt;&lt;br /&gt;The contest begins today, ends with the completion of the sequel and is open to all people worldwide over 18 years of age. Participants have to submit their ideas using a form on the official Brunhilda and the Dark crystal website at http://www.brunhildathegame.com/sequel/. All kinds of feedback are welcome including feature requests, character and location descriptions, story ideas, and any general suggestions. “We’ve had great success with closed  beta tests thanks to the excellent feedback of our gamers. We were absolutely wowed with the amount of warmth, enthusiasm and competence among the testers. The game would never be that good without this help so it was immediately obvious that we’d want to take it to the next level with Brunhilda 2 and include fan feedback on early preproduction stages” – says Konstanty Kalicki, one of the main designers behind the original game and community manager at TwinBottles.&lt;br /&gt;&lt;br /&gt;The release date for Brunhilda 2 has not been announced at this time, as the project is in early stages of development. “Brunhilda 2 preproduction has just started, so the timing for this action is perfect. I can’t wait to see what kind of ideas we’ll receive!” – says Codeminion co-owner, Konrad Olesiewicz.  Both Codeminion and TwinBottles promised to study every single submission. The list of submitted ideas is visible to all website visitors, so the participants are encouraged to browse them before submitting repeated or similar entries. &lt;br /&gt;&lt;br /&gt;While waiting for the sequel, gamers can learn more about Brunhilda and the Dark Crystal, download the free demo and purchase the original adventure game at http://www.brunhildathegame.com and http://www.codeminion.com. The game is currently in exclusive soft-launch but it is already receiving multiple enthusiastic reviews on the Internet. The universal launch across major game portals is expected by the end of July 2010.  Brunhilda and the Dark Crystal is currently available for Windows PC’s, with Mac, iPad and localized versions already under development.&lt;br /&gt;&lt;br /&gt;About Codeminion&lt;br /&gt;&lt;br /&gt;Founded in 2004, Codeminion S.C. has successfully developed and published many hit games such as Ancient Quest of Saqqarah™, StoneLoops! of Jurassica™ and Magic Match™. Preferring quality over quantity, Codeminion focuses on creating clever, innovative and highly polished titles for demanding gamers. To learn more about Codeminion visit http://www.codeminion.com&lt;br /&gt;&lt;br /&gt;About TwinBottles&lt;br /&gt;&lt;br /&gt;In 2008 two game developers founded Twin Bottles S.C. with one purpose in mind -  to make games they themselves would like to play. Since then they are creating not just highly polished, beautiful games, but real adventures. To learn more about Twinbottles visit http://www.twinbottles.com&lt;br /&gt;&lt;br /&gt;Codeminion, GameClubCafe are registered trademarks and Brunhilda and the Dark Crystal, StoneLoops! of Jurassica, Ancient Quest of Saqqarah are trademarks of Codeminion S.C. TwinBottles is a trademark of &lt;br /&gt;TwinBottles S.C. All other trademarks are property of their respective owners.&lt;br /&gt;&lt;br /&gt;Press Contact&lt;br /&gt;&lt;br /&gt;For further information and for review copies please contact:&lt;br /&gt;Konrad Olesiewicz&lt;br /&gt;Codeminion Development Studios&lt;br /&gt;Email: press@codeminion.com&lt;br /&gt;&lt;br /&gt;###</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 9:00:09 GMT</pubDate>
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			<title>BRAIN CANDY: A NEW SWEET AND CHEWY INDEPENDENT VIDEOGAMES STUDIO APPROACHES</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=556</link>
			 <description>Brain Candy announces the creation of their studio in Montreuil, France and explains how digital distribution offers a unique opportunity for independent developers.</description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;BRAIN CANDY: A NEW SWEET AND CHEWY INDEPENDENT VIDEOGAMES STUDIO APPROACHES&lt;br /&gt;&lt;br /&gt;Brain Candy announces the creation of their studio in Montreuil, France and explains how digital distribution offers a unique opportunity for independent developers.&lt;br /&gt;&lt;br /&gt;Montreuil, Seine St-Denis, France -- Jul.8, 2010 -- Founded in May 2010 by 5 French industry enthusiasts, Brain Candy strives to bring original content to digital distribution channels across the globe.&lt;br /&gt;&lt;br /&gt;Brain Candy is a new independent developer of video games whose objective is to keep the independent spirit alive by taking advantage of new opportunities offered by digital distribution and new affordable tools, all the while applying large studio production methodologies. &lt;br /&gt;&lt;br /&gt;Brain Candy believes that digital distribution gives independent game developers the opportunity to develop a new business model that will ensure their independence and profitability in the long run. Brain Candy’s business model is based on the digital distribution of their games on PC, Mac and consoles, the use of private investment to self-fund their productions, the integration of marketing functions to promote the studio as well as their creations and the use of quality tools and assets to create original and surprising games. &lt;br /&gt;&lt;br /&gt;Brain Candy is a family of 5: Jean Jacques Conné (Studio Manager, Founder of Allopass), David Jeanne (Game Designer and UI Specialist), Alexandre Avenard (Producer and Marketing specialist), Robert Falce (Technical Director) and Maximilien Torti (3D Artist). Brain Candy takes its strength from this small structure, each individual bringing his own expertise and character, blending into a great creative mix.  The studio has also set up partnerships for specific tasks for its upcoming games, insuring the best quality possible for all aspects of the development.&lt;br /&gt;&lt;br /&gt;This team, made up of passionate gamers who have grown up with video games, but also from varying professional backgrounds (games production, online payment systems, cinema special effects and interaction design), fully intends to use the unique possibilities of the video game medium to entertain, surprise and move players from all over the world. Brain Candy is currently working on its first game, developed with the Unity Engine 3, which will be announced very soon.&lt;br /&gt;&lt;br /&gt;To view our latest artwork, please head over to our website: http://www.braincandy.fr/medias/&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;About Brain Candy&lt;br /&gt;Brain Candy is an independent, sugar-coated, fun-loving, sweet and chewy, games development studio from Paris, France.&lt;br /&gt;Brain Candy uses digital distribution channels on PC, Mac and consoles to make its games available to a global audience. Brain Candy was founded in May 2010 in Montreuil, France by Jean-Jacques Conné, Alexandre Avenard and David Jeanne. &lt;br /&gt;&lt;br /&gt;For more information&lt;br /&gt;Alexandre Avenard&lt;br /&gt;Game Producer&lt;br /&gt;Contact: contact@braincandy.fr&lt;br /&gt;Tél : (+33) 9.53.01.91.74&lt;br /&gt;Website: http://www.braincandy.fr&lt;br /&gt;Follow Brain Candy on Facebook (http://www.facebook.com/pages/Brain-Candy/113703011975453) and Twitter (http://www.twitter.com/_braincandy)&lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 8:01:08 GMT</pubDate>
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			<title>Indie Game Magazine Powers Up Summer Fund Drive for Get-Well Gamers </title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=555</link>
			 <description>The summary paragraph is a brief synopsis of the news, elaborating on the news in the headline in one to four sentences. The summary is written with standard capitalization and punctuation. This summary can be used both in the actualy PR content and also </description>
	         <content:encoded>FOR IMMEDIATE RELEASE: &lt;br /&gt;&lt;br /&gt;Indie Game Magazine Powers Up Summer Fund Drive for Get-Well Gamers &lt;br /&gt;&lt;br /&gt;Donors to Receive Complimentary Subscription, Entry into Special Prize Drawing&lt;br /&gt;&lt;br /&gt;NEW YORK, NY, July 7, 2010--Indie Game Magazine (www.indiegamemag.com), the premier source of independent gaming news, reviews and culture, today announced a summer fund drive for Get-Well Gamers Foundation (www.getwellgamers.org),  a California-based public charity dedicated to bringing electronic entertainment to children in long-term healthcare facilities&lt;br /&gt;&lt;br /&gt;The drive begins on Tuesday, July 6 and runs through August 15. Anyone who donates to Get-Well Gamers during that time through the IGM portal, no matter how much or how little, receives an IGM subscription and is automatically entered into a drawing to receive free games from the IGM review queue and other special  prizes. &lt;br /&gt;&lt;br /&gt;&amp;quot;Get-Well Gamers performs an essential community service,&amp;quot; said Mike Gnade, Editor and Publisher, Indie Game Mag. &amp;quot;It is an honor to work with Ryan and his team to further their mission.&amp;quot; &lt;br /&gt;&lt;br /&gt;&amp;quot;We are always surprised and grateful to those who step forward to help the foundation,&amp;quot; said Ryan Sharpe, President, Get-Well Gamers Foundation. &amp;quot;For us, Mike's generous offer couldn't have come at a better time. &lt;br /&gt;&lt;br /&gt;To get involved in IGM's summer donation drive for Get-Well Gamers, as well as read past and current issues of the magazine, visit: www.indiegamemag.com/getwell. &lt;br /&gt;ABOUT Get-Well Gamers Foundation:                                                                                                                   The Get-Well Gamers Foundation is a California-based 501(c) (3)-certified public charity dedicated to bringing electronic entertainment to children's hospitals for the benefit of entertainment and pain management since 2001. Its network includes more  100 hospitals and treatment facilities across the United States and Canada. For more information, please visit www.getwellgamers.org.  &lt;br /&gt;ABOUT  IGM:&lt;br /&gt;Indie Game Magazine (www.indiegamingmag.com)  is the premier source of news and culture for the independent gaming. Started in October 2008 and published bi-monthly by Mike Gnade,  IGM has matured into a definitive voice for the indie gaming scene. Combining no-nonsense reviews, in-depth reviews and long-form features with the leading lights of the industry, the magazine, like the games it covers, is independently owned and fiercely independent as it strives to highlight the artists and community behind what it deems the most creative branch of the video gaming universe. &lt;br /&gt;&lt;br /&gt;# # #&lt;br /&gt;&lt;br /&gt;Media Contact:&lt;br /&gt;Bill Lessard&lt;br /&gt;PRwithBrains&lt;br /&gt;wlessard@prwithbrains.com&lt;br /&gt;914.476.6089&lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 7:01:09 GMT</pubDate>
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			<title>Kidguru Studios Announces Lumaki for the Iphone® / Ipod Touch® Platform</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=553</link>
			 <description>Mini Games collection available July 1st in North America and Europe for download on App Store®</description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;July 29, 2010 – Kidguru Studios (Sao Paulo, SP - Brazil) today announced the release of Lumaki for the Iphone®/Ipod Touch®  platform. The game will be available via Apple’s App Store® on July 1st in Europe and North America for $0.99.&lt;br /&gt;&lt;br /&gt;Featuring a collection of 12 mini games and a lot of customization options, Lumaki put the player in charge of training and shaping little outer dimension creatures called Lumaki.&lt;br /&gt;&lt;br /&gt;“This is our first foray into the Iphone® platform and we are very excited in working with the constant growing audience of Iphone®”, said Daniel Garcia, Director and Co-Founder of Kidguru Studios.&lt;br /&gt;&lt;br /&gt;As the player progresses and unlocks more customization options he can customize his Lumaki with a lot of different options. After the player is content with his Lumaki, he can send it to the game’s website and print and assemble a papercraft doll.&lt;br /&gt;&lt;br /&gt;&amp;quot;Papercrafting allows the player to turn his characters real. Along with the game customization options, a huge collection of unique Lumakis can be created. Once printed and assembled, they look exactly like in the game&amp;quot;, said Winston Petty, Director and Co-Founder of Kidguru Studios. &amp;quot;Lumaki is a starting point - for the product and for Kidguru. On one side, it presents a new IP that can be further explored in many different ways and platforms. On the other, the studio incursion into social media integration - something to be explored in a much more deeper level in the near future&amp;quot;&lt;br /&gt;&lt;br /&gt;Lumaki was the winner of BR Games 2009, a contest organized by the Brazilian Ministry of Culture, which selected 10 game concepts to receive funding for the development of demos.&lt;br /&gt;&lt;br /&gt;About Kidguru Studios: Kidguru Studios is a new Brazilian company, the result of a merging between two studios committed to create innovative games for all platforms.  Based in São Paulo, Kidguru developed the critically acclaimed PSP title: Freekscape –Escape from Hell. The company develops titles for Sony PSP®, Nintendo DS®, Nintendo Wii®, iPhone® and online PC games.  For more information, please visit: www.kidgurustudios.com&lt;br /&gt;&lt;br /&gt;Contact:&lt;br /&gt;Daniel Garcia - Director&lt;br /&gt;Kidguru Studios&lt;br /&gt;+55-11-5594-2743&lt;br /&gt;daniel@kidgurustudios.com&lt;br /&gt;www.kidgurustudios.com&lt;br /&gt;&lt;br /&gt;###&lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 2:01:08 GMT</pubDate>
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			<title>DX Studio v4 to include cross platform support</title>
	         <link>http://www.prtoday.net/scripts/press/pr.show.php?id=552</link>
			 <description>Software developers Worldweaver, based in Pinewood Studios UK, announce upcoming features of DX Studio v4, due for release later this summer. Key to version 4.0 will be a new player for Android devices and a lightweight cross platform Java+OpenGL player.</description>
	         <content:encoded>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;Date: 24th June 2010&lt;br /&gt;	&lt;br /&gt;DX Studio v4 to include cross platform support&lt;br /&gt;&lt;br /&gt;Software developers Worldweaver Ltd, based in Pinewood Studios (UK), announce upcoming features of DX Studio v4, due for release later this summer.&lt;br /&gt;&lt;br /&gt;Key to version 4.0 will be a new player for Android devices (such as the Google Nexus One or the Motorola Droid), and a lightweight cross platform Java+OpenGL player.&lt;br /&gt;&lt;br /&gt;Other important v4 features include instant edit and preview, editor based performance monitoring, additional water and terrain tools, and a significant performance upgrade to the rendering engine.&lt;br /&gt;&lt;br /&gt;“We are very excited about offering cross platform support to our existing users. The ability to publish DX Studio built games on a wider range of devices has been an increasingly popular request.” said CEO and founder Chris Sterling. “We also hope the move will attract a significant number of new users to our engine, offering a cost effective way to build apps and games for the latest mobile phones.” &lt;br /&gt;&lt;br /&gt;The price of DX Studio v4 will remain unchanged, with no upgrade fees for existing users and no additional license fees for publishing on the new platforms. &lt;br /&gt;&lt;br /&gt;Full details of all the new features planned for the version 4.0 release can be found at www.dxstudio.com.&lt;br /&gt;&lt;br /&gt;					“ENDS”&lt;br /&gt;&lt;br /&gt;For further information please contact: &lt;br /&gt;&lt;br /&gt;Bob Sterling, Worldweaver Ltd.&lt;br /&gt;T: +44 (0)1753 656884  &lt;br /&gt;E: bob.sterling@worldweaver.com&lt;br /&gt;&lt;br /&gt;Editors notes&lt;br /&gt;&lt;br /&gt;DX Studio is the flagship product of software developers Worldweaver Ltd.&lt;br /&gt;Worldweaver Ltd was established in 1996 by Chris Sterling to develop PC games and high-end business GIS applications.&lt;br /&gt;&lt;br /&gt;Development of DX Studio began in 2002 and the first version was released to market in 2005.  Since then the user base of DX Studio has grown to around 30,000 worldwide.  DX Studio licenses are available in both freeware and commercial editions (from £50).&lt;br /&gt;&lt;br /&gt;Company Website: www.worldweaver.com&lt;br /&gt;</content:encoded>
	         <pubDate>Mon, 07 Dec 2009 0:02:01 GMT</pubDate>
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